Reply To: Blender to Unity – Rig weirdnesses

Forum Archive Blender to Unity – Rig weirdnesses Reply To: Blender to Unity – Rig weirdnesses

#52055
greyphoenix
Participant

    so we got more problems while exporting it -.-

    oh man I really wanted to use Blender at work but it just fails the exports. If this goes on we probably will use 3ds max again. shit.

    If anyone can tell me which actions are exported and why the active action is not the one that is exported into an fbx.. this would be great.

    it exports actions and then they are all having the same animation in unity. 

    if anyone knows how to delete actions from an armature that would be great help to – the way it worked in blender 2.7 sadly dies not work – shirt + clicking the X