Reply To: Blender 4.2

Forum Archive Blender 4.2 Reply To: Blender 4.2

#87845
Dwayne Savage
Participant

    First, I’d like to say that I agree that using the same blender version as a course will be a lot less frustrating. I’m including how to setup eevee just so that you don’t have to figure it out later on. 

    The Screen space reflection, Ambient Occlusion, and indirect Lighting baking are no longer needed since they are provided thru the Raytracing option when you check it.

    As for Bloom this is now done thru the compositor by using a Glare node set to bloom. This means that Bloom can now be used with cycles too. The setup is easy. Go to compositor, check use nodes in the header, Press shift+a->Filters->Glare, drag and drop it on the noodle between the 2 nodes.(Noodle should brighten), and then click where it says Streaks and select Bloom. To see the Bloom effect in the viewport while in either material preview or render shading mode click the dropdown arrow to the right of the 4 spheres in the header of the 3D viewport at the bottom under compositor click always. If you click camera then you will only see it when you are looking thru the camera.

    As for material settings, you no longer need to set alpha or shadow blending modes.(Technically it is the render method, but the default of Dither works in most beginner situation)  Screen space Refraction check box on the materials is now Raytraced Transmission.