@charmn-one I didn’t notice that there was nomenclature for Eevee right there on Blender’s website! The official documentation turned out to be the best source of information (as it usually does), so thanks for pointing me in the right direction, and I have to admit that I am pretty excited about the new Eevee engine!
@silentheart00 according to the documentation you nailed right on the head. apparently Eevee is a realtime rendering engine which approximates PBR, which is essentially what most game engines incorporate, so it makes perfect sense that using Eevee will give you very accurate results in the sense of what to expect when you see your assets inside of a game engine.
Thank you both for chiming in!