Reply To: Beveling at 1.0 weight around 11:30 causes tearing

Forum Archive Beveling at 1.0 weight around 11:30 causes tearing Reply To: Beveling at 1.0 weight around 11:30 causes tearing

#89578
Adrian Bellworthy
Participant

    I’m not sure what you mean, as you don’t have any texture on the model at this stage.
    Can you share a screenshot of the issue?
    It may be caused by double vertices or flipped normals, before beveling, press A in edit mode to select all the vertices and then M and select merge by distance, then press SHIFT+N to recalulate the normals.
    Try the bevel again and see if it fixed the issue