@dbrown Yes, I use SP for baking as it’s a lot more convenient than Blender but I don’t think this problem is exclusive to this program.
I don’t remember if the normal map tutorial covered this but if it didn’t then it would be immensely helpful if someone made one. Newbies are bound to encounter this.
Turning off autosmooth does fix the pixel artifact problem but trades the problem with another. Without autosmooth on low poly, I get weird dark shading at the edges.
I have a theory, and I’d like an instructor to tell me what they think.
Ok, so I noticed that on edges that are beveled the problem disappears but please bear with my inexperience.
Does it have anything to do with the vertex normals and when the edges are beveled the normals are not pointing at straight 90 degrees?…or something like that. I keep getting the feeling that it is possible to mimic what the bevel on low poly does on non-beveled edges so I can avoid adding all that extra geometry. I really don’t want to add a bunch of bevels on my low poly as it doubles the polycount. Is it possible to mimic what adding a bevel does without actually adding it?