Reply To: Bevel modifier breaks smooth?

Forum Archive Bevel modifier breaks smooth? Reply To: Bevel modifier breaks smooth?

#81502
Martin Bergwerf
Participant

    Hi Neale,

    I don’t know what you did exactly, but the problem is that your Mesh has a bunch of so-called Zero-Faces:

    ZeroFaces.01.png

    This is without the Modifiers.

    But I can’t really find them and M > Merge By Distance doesn’t fix it…

    When adding the Bevel Modifier and Applying it, we can actually see something I didn’t select all, obviously):

    ZeroFaces.02.png

    The solution to leave the Boolean Modifier in the stack works great. Alternativlely, you could Apply the Boolean and replace it with a Weld Modifier, but you have to be very careful how you set the Merge Distance then…(personally, I’d leave the Boolean.)

    One more problem (that is easy to fix) is this (the 3 Non Manifold Edges):

    Edges.png