Reply To: BC4-1810 Homework, Zsolt Cseh

Forum Archive BC4-1810 Homework, Zsolt Cseh Reply To: BC4-1810 Homework, Zsolt Cseh

#43236
marcclintdion
Participant

    Kent’s right, your work has potential and your portfolio has a solid start.  I think what you did with the bedroom is excellent and the animals are super cute.   The Flintstones car is interesting, it’s the first time I’ve seen a CG model that looks like it’s made of play-doh, I’d love to see it colored with simple dull-shaded primaries/secondaries.  Nice work.

    On the giraffe, I see what look like seam artifacts that Blender’s Texture Painting unfortunately causes.  Texture Paint’s ‘Bleed’ value found under ‘Options’ is suppose to fix this but it’s defective and tends to make a mess when set to a higher value.  You can fix these visible seams once you’re done painting by doing a quick Texture Bake .  No HighPoly to LowPoly workflow needed, just bake directly to a new texture and the baker will add a margin overdraw to all the islands and your seams should now be perfectly hidden.  I append _A to the painted texture and _B to the texture I’m baking to,  then I delete the _A version after baking.  Here’s a quick walk-through in case you’ve never used texture baking.   He leaves the Margin at default 16 but I always crank it up to 64 which is the maximum and it’s always worked beautifully for me.  https://blender.stackexchange.com/questions/13508/how-do-i-bake-a-texture-using-cycles-bake