…just had a break through – this week realized that I love Eevee!
It’s a pretty sweet engine, right?! So exciting to consider what Eevee could do for our S&L workflow going forward.
The shading showed some issues on especially at the doors..
Funny / annoying how S&L can reveal model issues. Heh but like you said, you can easily pivot to a “this thing has been abused over the years” 😅
Generally you’ve done a great job! Reflections are reading well and fresneled. Without a ground and visible environment there’s not too much to critique in terms of realism. So not much else to say aside from “it looks good!” It’s an A from me for the vehicle.
Others have been pointing out good valid crits of the light match. I think the biggest disconnect immediately is that the source render is textured with distinctly different colors than your model. Also there’s a backwall + floor present in the source that isn’t in yours. So right away it’s difficult to tell if they actually match.
What I can tell is that you’ve got a keylight pointed down from above like in the source. I suppose the lesson here is that to be a distinguishable light match texturing needs to be a factor: Either no textures in either (my suggestions) or both have textures.
Total for the week is still good at a B 👍