Good work this week @svetimas! Your light match is really close. It was a good idea to adjust the contrast; much closer than it was initially. I love the prominent rim light.
However, 7 lights is way too many than should be needed for this setup. The busy shadows on the ground are a distraction. Could you post a screenshot of what your lamp objects look like in the viewport?
All things considered, it’s a B+ from me.
Your character lighting looks pretty good though the quality is overshadowed for me by random procedural textures. The red fabric candy corn, the yellow blobby pants, and the orangy iron-ish back pouch. The green skin and eye veins make the most sense, but overall the character feels more like a material experiment than an intentional character render. That’s not to suggest you haven’t worked hard on playing with these various procedural textures! I know that’s a lot of work and a tricky endeavor. But right now it’s a little to random as a *character* render.
It’s a C+ from me.