@theluthier Thanks. Now I tried to fix that look but as I understand in EEVEE there is no anisotropic shader and the option with Principled BSDF shader doesn’t work as it should (or at least I haven’t made it to work).
I spent all the evening trying to figure out why do then I change the material the object doesn’t change at all. And only after a long time I accidentally noticed that I had duplicated the same object and it was on top on each other… Oh well, at least the paint of the car remains unscratched and clean 😀 Only the wheels suffered some damage.