@matthew1917 Ah, principled does fresnel automatically so I was totally wrong about that 😄
Maybe it’s that the colors are a bit too saturated? Toning them a tiny bit down is still very toylike but maybe that would help with the realism.
Your setup for normal map looks good, though you have a high strength I think. I also swapped out the one I’m working on and noticed it didn’t look as good as I thought it would. Maybe the depth of field (that’s already there because of that’s how the scene is setup) makes it look weird, or the camera angle maybe.. or maybe the texture doesn’t have enough resolution? just throwing out some ideas. On my floor I also used a roughness map and and AO (ambient occlusion) map, those seemed to help a bit.
Sorry I couldn’t be more of a help.. maybe some of our other class mates have an idea