Homework Submission Week 4

Originally I was planning to make more unique shaders and colors for the window, lower part of the walls made of wood and so on, but I realized that that would end up looking like too much going on. After I looked around my house to give me ideas, I ended taking my “painted wall” material and modified it for the window and what was going to be wood on the wall. I probably should have changed the floor to tiled ceramic…
Anyways, the only things I don’t like are the lack of light inside the room, I don’t think it looks realistically lith. The sun look great though. And then I don’t know if I used too many white materials, the barely look different than a simple diffuse shader, even though I made stuff like paint imperfections, bumps, and so on. They are very small details afterall.
Also, I don’t know why there big dark spots all over the toilet, didn’t use any texture or bump for that one.
Here’s an alternate version, I wasn’t sure which looked better:

For the lighting match exercise I choose one of the provided examples:


I realized that while there’s a lot of amazing cg artist out there, very few of them take their time to make a good looking light setup. Most go with a black and white render that has nothing special or helps the model in any way. I know it’s hard, but the thumbnails that took my attention were the ones with very unique, colorful lighting.
As proud as I am of my model, she is a very simple, barely detailed, soft one. Yet the lighting makes her look amazing.