@jack07 Loved your work this week! Your progression from initial character renders to the final version is a testament to improvement. My biggest note with initial versions was contrast and you brought the whole thing around wonderfully in the end. You’ve taken advantage of the full color range (very dark shadows and bright highlights) instead of limiting your render to a smaller range. You’ve also not been shy with coloring your lamps and the render is more interesting for it. And that rim light is razor sharp! The character pops off the background beautifully.
My one note would be to push the key light more to the side. Currently it looks like the key is nearly directly in front of the character, kinda creating a camera-flash effect. It’s not that negative but I think pushing the key to the side a bit more would generate a little more gradient across the character’s front.
Still excellent work: It’s an A in my book.
And your light match is like a 95% match. Only real difference I can tell is the slightest difference in the background gradient. The source render’s bg gradient looks a tiny bit more noticeable than yours. But that’s barely a note at all. It’s another A from me.