Day 1 : Tsuka ito
As soon as I decided to go for a katana, I knew that the tsuka ito was going to be one of the hardest part to do.
The tsuka ito is the piece of fabric (silk, or leather for example) that wraps around the handle (the tsuka).
The difficulties I foresaw and the adopted solutions were :
-Complexity of the wrapping pattern
If you look carefully, the material is wrapped around itself in a very specific pattern.

As Kent suggested to keep things pretty simple (well that’s what I understood at least), I cheated by reducing the level of complexity by modeling just two rings of material reducing in width where they cross each other, one going behind the other.

-Shape of the handle
The whole katana is bend, which can become complicated for this kind of things.
I decided to replicate my starting double-ring with an array modifier, and, then curve the pattern with a Beziers, and I think it turns out acceptable.


That’s it for this day 1. It went much better than I anticipated. As for the “inside” of the handles (behind the tsuka ito, and is called the “same”), I think I will use texturing in week 2 to give some detail, unless someone here can suggest an easy way to replicate this kind of “texture”
