I only wish some of that rack wood detail made it into the barrel planks too
I wanted to try all these “smarter than harder workflows” from the treasure chest course.
Mirror, Linked Data, Linked Material, Linked Modifier, Linked UVs etc.
So I have modeled the barrel again.
This time I started with a 16 segment cylinder, separate parts, bevel, extrude etc.
and delete 11 and worked on 5 unique parts for the details.
To avoid repititions I have used a very secret code 😉

I had some problems understanding how “Align View to Active” works correctly and made some mistakes
BTW: @theluthier I am very grateful for the subtitles in the treasure course.
That helped me a lot for understanding especially these Data_link-Topic
So I worked harder than smarter on this smarter than harder topic.
Now I hope to get along well with the texture painting.
