Week 2 homework

In all my times futzing around in 3d before, I don’t think I ever actually got to the texturing phase, so this was a fun new thing.
First thing first, I did go back and add some more wood detail/imperfection to the model

There were definitely some learned-the-hard-way lessons about sharing geometry. Even though I really wanted the boards on the barrel different widths, I could have still divided them into groups (small, medium, large) and gotten some overlap there. Instead, it was a pain seam cutting and painting all 32 unique boards, as well as the 6 different rings (at least I kept the top and bottom sharing data).
It was a fun evolution going from “this looks like garbage” to “this… actually looks ok?” as the painting filled in. Looking at the finished setup, I should probably do a bit more around the bolt heads so they don’t just disappear into the rings. But other than that, I’m pretty happy with the results.


Here are the color texture map and dirtied vertex pass. I went with 4096×4096 to make room for all the unique pieces. I think beyond the inefficient modeling, the UV layout turned out alright for a first try. And almost all blue in the stretching overlay, despite all the curves and bevels!

