@louhikarme Thanks Kaj, so I think the problem lies in that the quad of a face is not planar with itself. When I cut an edge loop it instantly facets (i don’t even have to move it). The picture in red above is me cutting two edge loops on what appeared to be a smooth face that instantly facets when an edge loop is created. What’s worse is it facets in both cut directions.
@spikeyxxx I love that add-on. Thank you. Yeah the problem I explained above to Kaj is also making it hard to use the Loop tools. When I flatten one blade entire face it facets the other sharp turn faces where I have a damage detail (endless circular argument).
Ultimately I think maybe I need to remake the blade. I am struggling with how can I get a planar face from 1 quad that extends in a 3 axis directions but also maintains a flat plane. I am not sure if that makes sense but I want to try and get the look of the picture in red where there are defined edges that take sharp corners in 3 dimensions but make use of the least amount of quads as possible.