Reply To: Basic moddeling questions

Forum Archive Basic moddeling questions Reply To: Basic moddeling questions

#50512
spikeyxxx
Participant

    Hi Paul!

    Those are good questions…

    I will try and answer them, but be aware that those answers are not ‘absolute’; there are other and possibly better ways…

    Question 1: 

    You can do what you want! The general rule might be, that when they are separate pieces ‘in real life’, they should be separate objects.

    If you want to use different modifiers on two objects, they should stay separate, or you should apply the modifiers that are different.

    Question 2:

    If you enable the Loop Tools addon, you can apply the mirror ( you can re-add it later) and select an edge loop and make that into a circle. You’d have to do that for all three edge loops in your case. If you don’t do that, you will have different ‘density’ in your topology

    and that will show.

    What I would do, is to make two high resolution spheres where the main and ‘eyelid’ are and then shrinkwrap you mesh to those helper spheres. You will need to change the modifier order:

    First the mirror, then the subsurf, then the shrinkwraps (I would use two of them) and the solidify last.

    Make two vertex groups and shrinkwrap one to the larger sphere and the other…you’ll get the picture;) 

    Question 3:

    First, move that five-sided pole away from the edge (general good practice), then you make two edge loops, one on either side of that edge that you want sharper. If you use the shrinkwrap method this should not give you any problems.

    I hope I understood your questions correctly and that this is helpful to you.