Reply To: Barrel Boolean

Forum Archive Barrel Boolean Reply To: Barrel Boolean

#75544
Martin Bergwerf
Participant

    Well, it has absolutely nothing to do with:

    normal and abnormal…

    A Face Normal is a Vector perpendicular to that Face. Per definition in CG, this Vector is normalized, meaning has a length of 1.

    But then there are still 2 possibilities.

    The ‘plus’ and ‘minus’ direction of the Normals in CG is decided by the order in which the Vertices were created:

    NORMAL.png

    Deosil is red (bad) and Widdershins is blue (good).

    It’s a bit more complicated, but this is the gist of it.