Wow! Thank you guys!
And thanks Martin for making it so easy to visualize the vertex explanation!
I think I’ll unwrap it real quickly, it’s just for pumpkins after all, should be easy. And it makes total sense that I would need the map either way.
The one thing that did not get clear to me is how do I bake the displacement? 🤔 Do I just follow the normal steps for Base, Normal, Roughness and so on… and will it account for the displacement? Or will that just bake the information as it’s going into the BSDF?
