Thank you, Omar! I went through that video and recapped on color-management. I wasn’t able to find it specifically for ACES unfortunately; however, I did find the correct results for the ACES color management system. My results came back perfectly.
For anyone using ACES, here’s the workflow that I’ve found to work perfectly.
Bake as normal but save your color/non-color maps as follows:
1) Color textures: ACEScg color space, 16-bit bit depth, EXR or TIFF file format.
2) non-color textures: Utility – Raw color space, half-float Float 16 bit depth, EXR file format.
When plugging in the baked maps, leave the color texture as ACEScc or ACEScct and all non-color as Utility – Raw.