Reply To: Baking normals in Cycles

Forum Archive Baking normals in Cycles Reply To: Baking normals in Cycles

#31858
Jonathan Lampel
Participant

    Hey Arthur, since you’re using a cage, the high poly and low poly can be overlapping. That will help a little bit. Second, you’ll need to switch the texture node to non-color data to get rid of that seam in Blender. In Unity make sure that the texture type is set to normal map. If you do that, it should look like this: