Reply To: BAKE: tileable normals – possible?

Forum Archive BAKE: tileable normals – possible? Reply To: BAKE: tileable normals – possible?

#95090
Chunck Trafagander
Participant

    Hey there! 

    Thank you for the pretty extensive write-up! Unfortunately I’m still a little fuzzy on the details about the issue we’re facing, so I’ve got some follow up questions. 🙂

    1. When you mentioned “The normal image result is “not quite” tileable, since colors are a little off around the edges“, are you referring to the edge of the image’s boundary? Or the edge of each tiling bump? I have taken the above normal map into Krita to check out the texture and I could not see any technical artifacts present in the map around the edges of the image, but I could have easily missed them as well. However, it appears to tile without any issue from what I could see.

    2. If you are to use this image as a normal map for a material in Blender, what does it look like tiled a couple times (so we can see if there is a distinct seamline)? Below is an example of a test I baked, the centre quad is the complete 0-1 UV Space, with each extension crossing into new UV tiles. Following how you’ve set up your bake, I wasn’t able to replicate any baking issues that I could see. 🤔

    Please let me know if anything needs more clarity, I’m happy to add more context to what I’m looking for! Hopefully this will stir something up and we will be one step closer to figuring it out!

    Chunck 🙂