Hello Chunck, thank you for your reply. Well, the main thing I’m wondering is if it is possible to bake to a resolution of 512×512 without getting pixelation (I assume avoiding that completly is impossible) and other issues that lower the quality. And also if possible doing this with a good result without baking from high res to low res. The wooden wall/floor was just an example. I understand the importance of the strategies you mention above. But will they work for a resolution of 512×512? A concreate example if I wanted to bake those materials in the CRAFTSMAN: Precision Modeling with Blender for Real World Application course by Sascha into textures with a resolution of 512×512, is that possible with a good result?