Hey Daniel, try using a cage object as shown in one of the later lessons, that will help the edges to be as smooth as possible. Also keep in mind that the normal colors are according to the faces tangent direction, not the local or global direction, so you’ll need to look in rendered view to see if you have any problems (i.e. one face’s left edge may be another face’s top edge, so the colors won’t match on the texture, but it will be interpreted just fine by the renderer).