Reply To: Assetization

Forum Archive Assetization Reply To: Assetization

#90305
Derek Chestnut
Participant

    How does Blender resolve naming conflicts within the asset browser? i.e., let’s say you have a primary asset library and you’re working in an isolated .blend file and you’ve modeled a chair that you’ve been duplicating about your scene. It’s the only unique chair model in your scene, so you give it a generic name; “OBJ_Chair” and mark it as an asset.

    Three months go by and you’re working on a new project in an independent .blend file and you’ve modeled a new chair you think you want to use again, but since it is also the only chair in this scene, it never crossed your mind to give it a clever name, and you just follow you’re general convention and also name it “OBJ_Chair”. What happens if you mark this as an asset whilst an existing asset shares that name?

    Does Blender just append a suffix like in the outliner? i.e., “.001”