Reply To: As of 2.79, how stable is the skin modifier?

Forum Archive As of 2.79, how stable is the skin modifier? Reply To: As of 2.79, how stable is the skin modifier?

#26305
Kent Trammell
Participant

    Oh wait, I got confused – thinking “skin modifier” was the “armature” modifier. The skin modifier is still finicky at times, but usually with enough patience you can tweak it to be what you need. That’s been my experience. While it can be annoying when it twists your mesh up or creates a whole, at the end of the process a basemesh doesn’t need to be perfect. You may need to alter the position of vertices away from ideal placement to avoid holes, but that’s ok. You’ll sculpt it into proper form later.