Reply To: Artifacts in Eevee and Cycles

Forum Archive Artifacts in Eevee and Cycles Reply To: Artifacts in Eevee and Cycles

#95667
Jeff Bellune
Participant

    Thanks for that, Omar. The artist originally modeled this in 3ds max and the .max file was imported into Blender with the standard importer. Overall I think it did a fantastic job. Having to tweak textures and meshes of models imported from other software is something I accept as unavoidable, and I’m happy that this one needs relatively little work. (Even if it has been confusing at times.) 🙂