Reply To: Architectural units in blender?

Forum Archive Architectural units in blender? Reply To: Architectural units in blender?

#82926
Sascha Feider
Participant

    As far as the sliding is concerned it works precisely to the mm as long as the scale of the object is applied. In object mode press ctrl-A ->apply scale. Check object properties or n-panel under “item” if scale is 1.000 in all axis. Then in edit mode you can slide and move your edge loops, vertices etc in any direction with g->axis you want to move in->amount (check top left corner).

    Scaling is a bit different as the scale value is a percentage value. To grow an edge loop on let’s say a cube in the middle by 50mm total in both x directions you have to select one edge and move it by 25 in X direction, then the opposite side by -25 in x direction. Now your whole loop is 50mm bigger in X.

    Alternatively if you can use the shrink/fatten function with alt-s, which goes by the amount. Make sure to press S again to check even thickness before pressing enter. (top left corner to check).