Hi Martin,
Just playing around with the new Geometry Nodes system (newest home build version of Blender).
It’s a promising, but very unintuitive system; I try to get a grasp on it before it gets too complicated 🙂
There are already a few tutorials and demos around, but I found Erindale’s Livestream: https://www.youtube.com/watch?v=g7EGSCo1YBI the most useful so far.
Going from left to right, I subdivided a Plane ten(!) times (this makes more than a million Vertices!). Not a very practical solution..
Then deformed the subdivided Plane with a Clouds Texture (taking a ‘random’ value between 0 and 1, using the Clouds (sort of Noise)Texture, and multiplying that value by 0.259 (more or less arbitrary number) and then adding that result to the Z-value of each Vertex…).
Then used the B&W Image Texture of the text and multiplied those values (zero (black) and one(white)) by 0.01 and added those to the Z-position of the Vertices of thew deformed Plane.
You won’t be much wiser now probably, but the whole Attributes workflow is a bit complicated.
Definitely needs a good tutorial!