Reply To: Anyone understand Blender to Unreal Engine Collision?

Forum Archive Anyone understand Blender to Unreal Engine Collision? Reply To: Anyone understand Blender to Unreal Engine Collision?

#75100
John Sanderson
Participant

    Cool.  I was able to get this to work on my end with no problems.  So here are some things I notice:

    1. You have 3 collision objects parented to your mesh, and they do not share the same name as the mesh. He specifically mentioned in the video the collision object needed the same name with the UCX_ prefix.  Try joining yours into a single object and ditch the numbers at the end.

    2.  You may want to scale your collision mesh along the normals to ensure they do not overlap.  They looked like a pretty tight fit in your video.

    3. I think this is the real kicker. Make sure you are actually enabling your collision mesh.  Uncheck the “one convex hull per UCX” box in the import settings, and I don’t think he said this in the video, but to actually use my UCX object, I had to set up collision to be “use simple collision as complex.” The default just set up complex collision ignoring the UCX.

    Capture.jpg