@train30 Thanks! Mark all sharp edges as seams works really well. About everything was dark blue.
Though im going to make a low poly one instead of fully texturing it. As for gameready concerns; ill just model a simplyfied version of it (all in one) by adding the most defining features/edges and bake the details on it. It shouldn’t be too difficult making a a-symmetrical Sdiv-able object with good edge flows.