@antonioc Shawn is right that most of our sculpting + retopo content on CGC was recorded with pre-2.8 versions of Blender. However now that you’ve completed the 2.8 fundamentals of sculpting course the hope is that you can apply the concepts of older courses with 2.8. This is possible since 3D workflows and concepts evolve much slower than Blender updates.
We’ve got tons of sculpting + retopo courses. Here’s a list to get you started browsing:
- Intro to Retopology to focus on retopo specifically
- Game Asset Learning Flow to see the process in a broader workflow
- Intro to Character Modeling to see in a character-specific workflow
If you find it too difficult to apply older course concepts with current Blender then I second Shawn’s suggesting about Grant Abbit on YT! Also don’t hesitate to ask questions here on the relevant videos.