Reply To: Anisotropic Material

Forum Archive Anisotropic Material Reply To: Anisotropic Material

#77525
Adrian Bellworthy
Participant

    You could model a high poly mesh with the screws, and bake the normal map to a low poly version.
    However the axles are much easier with anisotropic shader as separate objects.

    Although, Mathemagician Spikey always finds a way.