Thanks for the kind words, Feferico!
Ahh I see, it took me a while to figure out what you where saying.
But the description links to the super old course. Thanks for the heads up!
As for the Fundamentals of Rigging.
I think you might be referring to the super old course titled the same thing, yeah?
The older courses are meant to be renamed but sometimes links get forgotten.
I happen to think that one is outdated mainly because the mechanical part of the course teaches some bad concepts.
(A ‘Rig’ in Blender should not be a bunch of empties connected together – this is non usable in production)
Kent’s section of the course still holds up though!
I am not in control of the ‘flows’ here on cgc but I would start with the newer Rigging course and then if you see any other content on here that uses empties, you will have the knowledge to be able to do exactly the same thing with bones. (which is usable in production)
Hope that all makes sense.