@flyntot I can confirm what @spikeyxxx wrote. The rendered images I rendered dont’t show any exploding particles. I used my GPU under Windows 10 and rendered some frames approximately around the position shown in your rendered image. Maybe you hit “Current Cache to Bake” instead of “Bake”? Normally such a weird behaviour happens due to scrubbing the playhead back and forth in the timeline or changing the particle system system settings so that the particle simulation cache gets messed up. Could you solve the problem?