Forum Archive › Amazing Course! Thank you for making it. › Reply To: Amazing Course! Thank you for making it.
I agree with Leo, to a point, but will add…
1. Only price is not always relevant when it comes to software, a physical product like a cordless screwdriver, mostly yes, but still not always.
InstaMat is a new software, only released in January of 2024. It is already a very capable alternative to Substance Painter and is in constant development.
Blender is free, Unreal Engine is free, and just like Unreal, InstaMat is free, you only pay if you make over $100k I believe it is.
Modeling for a game from start to finish is a process and requires an efficient workflow to complete the model to a set standard required and on time.
InstaMat may not be as feature packed as Substance Painter, currently I may add, but if it works, it works.
I have used InstaMat, in pre-release review of the course and in my own project, and yes, it works.
Of course, long time users of Substance Painter will have there doubts, mainly because of the obstacles they set for themselves in learning a new tool.
2. Filling your Instagram or Facebook with models from courses you complete is awesome to share your progress. For a portfolio, this will be where you want your potential clients to see your best and only your best work. Keep your portfolio specific to your skillset and your preferred style, and don’t include characters if you want to model scene assets or landscapes and vice-versa.
Often your result from a course is not complete. When adding work to a portfolio it’s not only the model you need to think about. You may be seeking modeling work, but how you present your work can make all the difference. From materials to lighting to composition, it all helps present your model at it’s best. You don’t need to be an expert in everything, however the CORE | Fundamentals of each is a must IMO.
The result you achieve from this course is no doubt awesome, however I would encourage you to take it a step further. With the skills and techniques you have learnt, and referring back to the course if needed, model something along the same lines but original to you. Along with good presentation, this would be a good option to add to a portfolio.
Once you have a few client works, and they are happy for you to add to your portfolio, add these with a short description of the model and game/client it was for. Remove work that is from courses or not as strong. But don’t forget, the client work may just be a model and textures, adding to your portfolio requires lighting and composition too.