Reply To: After generating rig, some bones are facing the wrong way

Forum Archive After generating rig, some bones are facing the wrong way Reply To: After generating rig, some bones are facing the wrong way

#67984
bkol
Participant

    Ah, I forgot! In Rigify, to make it recognize custom bones, you have to mark them as basic raw copies and then give deform bones DEF- prefixes. I didn’t have to click relink constraints, for reasons I’m not entirely clear on, but apparently it has to do with naming things with @, which I didn’t do.  After doing that, it works perfectly! Thanks!