Reply To: accepting a request/road to start as a freelancer ?

Forum Archive accepting a request/road to start as a freelancer ? Reply To: accepting a request/road to start as a freelancer ?

#43752
silentheart00
Participant

    @yukinoh1989 Yeah, that video sounded more like it was a company doing work for another company, so since you’re a single person something that high of a price isn’t going to be something you start with.

    As for the whole “some models only cost 10 dollars” thing that’s because it’s a repeatable sale so you can charge less and sell so many copies to make up for the time you spent on that model.  It works great for filling a need, such as a generic male or female model or something like that.  For something custom, like a request from a client, you’ll want to charge more since it’s more of a one shot deal than potentially multiple deals, if that makes sense.

    Check out some time tracking apps, too.  I personally use Gleeo on my phone, but there’s many others out there.  It helps me see where my time is going and a great way to keep track of your hours spent on projects.  Once you’ve built up a dataset, you’ll have a better idea how long it takes you to model, shade, light, etc. and a better idea what to charge.

    If you think it’s fair to charge hourly and have a cap, then it’s fair.  Overestimate just to be sure in case of things like changes the client wants to make, unforeseen circumstances, etc.  That way if you do come under budget when you’re done, the client gets a little mental boost of saving money.