Reply To: A tip for sculpting/displacement/texturing

Forum Archive A tip for sculpting/displacement/texturing Reply To: A tip for sculpting/displacement/texturing

#52967
Tomas Plasil
Participant

    Its a bit of a niche tip maybe 😀 But it when I was looking for specific textures it helped me out a lot.

    It also (sometimes) has a lot of benefits to apply the displacement (or sculpt it) as geometry before texturing in Substance painter, as opposed to just adding the material in Substance painter, because when you later bake it, all that information will be in the curvature, AO and thickness mesh maps. Which gives you more flexibility when creating procedural masks.

    Another thing that can be sometimes useful when youre working in the Blender node editor is to quicky import the model to Substance Painter, bake mesh maps and then use the procedural features to create a custom mask. Then the mask can be exported and used in Blender as factor in a mix shader for example. That way you can tile textures in blender and use all the node features but also utilize the awesome procedural masks from substance. But maybe the same result can be done with the addons you mentioned, I didnt try those out yet 😀