Thank you @Adrian for the explanation. A follow up question is: would it be the same case if I were to use the Blender’s Game Engine instead of Unity i.e. if I stay “within” Blender for not just modeling, texturing, and rigging, but also to drive interactivity that is normally done in Unity, would I get to keep the amazing looking characters while defining their behaviors using Blender’s Game Engine (I honestly have no idea how capable Blender’s Game Engine is but just as a thought!).