Sure. It’s a really creative course and I had no idea about UV projection mapping so I’m learning plenty and enjoying it.
It just seems to me that the overall point/concept of the course is that you CAN cheat, Ian Hubert style, and get really good results. I found it odd that the tutorial didn’t lean into this ‘lazy tutorial’ style more. Or go the other way and use all these shapes to teach modelling and resolving edge flow in 2d (which is the best way to learn this stuff) and then extruding on the Z. They’d work a bit like JL’s Cookie Logo in this respect except that you’d have loads of shapes to do on your own once you’ve been taught the right approach.
I found myself questioning whether I was missing something as I really don’t know anything so that’s why I asked the question.