Reply To: 5:57 – why bother creating quads/putting in this amount of effort?

Forum Archive 5:57 – why bother creating quads/putting in this amount of effort? Reply To: 5:57 – why bother creating quads/putting in this amount of effort?

#97928
Martin Bergwerf
Participant

    “…getting as many corner faces as you need) and simply doing an ngon fill. “

    That is not going to get you any Face Corners in the middle, only at the Edge of that NGon. That will still introduce warping of the texture.

    The Topology really doesn’t matter here.