Forum Archive › 3dioot’s polybook › Reply To: 3dioot’s polybook
Hey @smurfmier1985 @phoenix4690 and other (hopefully) curious people!
So I decided to give myself the 36 days of type challenge. Its not running right now but I really liked the concept. You need to animate one letter or number each day until you have all of them covered! This is a great way for me to be creative every day.
While I have not managed to actually finish a movie each day (it averages more like two days for one letter now) I am working each evening, experimenting and having fun! Here is my stuff so far, hopefully I’ll get quicker and better at these as I get further along. 🙂
The letter O was a simple circle mesh with inset and the inner faces removed. Solidify modifier, bevel modifier (with weighted edges) and a subsurf. The holes were created by a particle system where I used metaballs as the source object. After converting the particle system to its components I tweaked the metaballs by hand before converting them to a mesh and boolean subtracting them from the letter O. The stage is just a flat plane extruded up at the back with a bevel modifier. The lighting are two rectangular area lights placed at left top and right mid. I did create a simple rig that autorotates with support squash and stretch. That was it. 🙂
This letter took way, way, waaaay too much time. The materials were a rush job but I am really trying to move forward. There are plenty of letters and numbers left to get the materials and lighting to look better. The scale effect was done with animation nodes. I used this tutorial as a base: https://www.youtube.com/watch?v=xcjrD5SwQBw&t=310s It needed quite a few alterations to work properly with a curved shape such as this. 🙂
Ill be posting more letters and numbers soon. Ideally every day but if not at least every other day. 😉