Reply To: 3dioot’s polybook

Forum Archive 3dioot’s polybook Reply To: 3dioot’s polybook

#44782

@smurfmier1985 

Thanks Miranda!

I’ve done some more research and your spot on with your observations. He has no antic at all, its just squash down and look right. This is also the case in the reference I used (the endresult of the tutorial) but that does not mean it cannot be improved. There is no arc to the turn either.

Some of your comments also cross into acting which, I really did not think about (yet). Like what he is feeling, is he startled by sound or surprised by what he sees. Or both? Either way your right, its not very clear currently what’s going on. 🙂

Its funny you mention the eyes. I can tell you that keeping them still does not work either but you are the second person to call the secondary eye movement “glitchy” (I wanted to go for a bit of a scan). So while I know keeping them still ain’t working, this is not perfect either.

The eyes should indeed lead! Its a very short turn but with the way I tweaked the spacing right now the order is the reverse of what it should be. XD In the tutorial the eye movement also took place in one frame which also gave me problems. I feel I should use a few more frames for the big eye movement here and see what happens.

Here is a random cool link on eye movement and “Saccades”. Wikipedia Saccade Make sure to click open the small video on the right; its neat. 🙂

There actually is a bit of movement in the final section! ^_^ Its called a moving hold where you ever so slightly keep the previous movement going. Apparently its too subtle. <3 Looking up sounds like a neat solution though (maybe I should act this out and film it as ref).

Thanks for the indepth critic and the kind words. Ill keep them all in mind when I animate the slower turn.

Here are some really cool short (well, most are) movies on facial animation. I can’t wait to implement some of these (so excited!).

Animator Island: Eyes Q&A (with Sintel examples!)

The Joy of Animation: Tips Tricks and Techniques – Hjalti Hjalmarsson (great “simple” tips you can apply right away, you should watch his other blender conference talks too!)

Animation School – Character Eye Blink

The Basics of Bangin’ Brows (this is magic, wait till he gets to “eye masks”.. holy $#%^, I can’t wait to play with that principle)

Thanks again for the feedback and keep animating! 🙂