Reply To: 2.8 Hurdles and Roadblocks

Forum Archive 2.8 Hurdles and Roadblocks Reply To: 2.8 Hurdles and Roadblocks

#47673
Jake Korosi
Participant

    @waylow Excellent!

    The workaround I used was rendering my foreground object separately with a transparent background, and placing it on top of the rendered background with an Alpha Over.  By default this had quite a noticeable “cut and paste” effect along the edges of my foreground object, which I reduced as best I could by using an Erode node with a negative value to feather my foreground object’s alpha pass.  I don’t know if that’s the best way to go about these things though, there might be a better way.