Hello All,
I’m busy creating a low/medium resolution human 3d mesh for animation
I’ve already watched and tried the following tutorials online:
1. (the famous) “Blenderella” training DVD – Angela Guenette
– https://www.youtube.com/watch?v=375LkBKnXy0&list=PLCF8C2CA7D76785B7
2. CGC Classic: Female Character Modeling – Jonathan Williamson
– https://www.youtube.com/watch?v=g8qbY70F8po
3. Character modeling – Darrin Lile’s
– https://www.youtube.com/watch?v=0QT1GNMevfc
4. Blender Modeling, Character Beginners – by Riven Phoenix
– https://www.youtube.com/watch?v=f7bsVZQ1LEs&list=PLkAIDzicB8D0n5SxK57M6WYE4e1iWQ-X0
And many more website tutorials on this topic that I could find.
Now all teachers have different ways of creating a 3D characters.
Some teachers build their models:
A – Start from the default cube
B – Face by face, Line by Line (extend and extrude method)
C – First low polygon -> upgrade to high polygon (subdivision method)
The Blenderella DVD uses the following order:
– eyes
– mouth
– nose
– chin
– jaw-line
– head
– ears
– neck
– torso
– arms, hands, fingers
– legs
– feet, tows
NOW FOR MY QUESTION(S)
– Is there is a default method/order of “building a complete 3D Mesh”?
– Which order do you use and why?
Thanks for sharing your responses, hint, tips and tricks.