Reply To: Easy way to place and adjust a texture ignoring mesh geometry?

Forum Archive Easy way to place and adjust a texture ignoring mesh geometry? Reply To: Easy way to place and adjust a texture ignoring mesh geometry?

#99746
Boris Boiev
Participant

    Hi Matrin! Sorry, I will try to explain
    1. I need a specific angle of view for this pack, so I setup a camera and adjusted it.
    2. Now I need to apply a texture with graphics, but I don’t want my graphics (logos, text etc) to be distorted by a mesh geometry.
    Problems I have:
    – I cannot use Camera for Texture coordinates, because this type of texture mapping distorts my graphics according to geometry
    – I cannot use Window for Texture coordinates. It ignores the mesh geometry, but it shrinks my graphics according to the Window proportions
    – It’s really hard to position a texture using Mapping node coordinates, because I cannot choose a center of transformation. If I could scale and move the texture according to the center of my pack I would be happiest man in the word.