You can use fluids yes, but still you need a shader for the fluid. You can also use a solid mesh and it’s the material that will give it it’s water like feel and property. The fluid sim wil make it ehave like a fluid in an animation more than anything. You usually need more the look of liquid than the feel of liquid. Sometimes you need both. So depends on your need, but the shader is crucial. Sounds like you would have a better time downloading one from Superhive.