RELIC – Game Asset Creation Homework 1
While doing the relic course, Chunk asked that we post a different version of the handle here. The basic rundown of the first video is that this handle is created by using a curve, then converting the curve to a mesh to get the basic shape. Then the mesh is “sculpted” using a few displacement modifiers to give it texture that will later be baked onto a low poly model.
I found that using a tiny Voronoi Crackle texture for the distortion resulted in these meandering lines. This could either be the grout lines from a cobblestone version of the handle, or the little bug trails left behind on trees that are lived in by bugs.

After that, to make it a little more interesting, I added a perlin noise distortion to give it a more stone look. I thought stone might be an interesting handle for a magic item, how often has glued-together stone been used as a handle? Rarely, for a lot of practical reasons like tensile strength and weight, I am sure.

With these two distortions combined, the texture starts to look a little bit more like a bunch of misshapen stones glued together. Here is the final modifier stack.
